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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
app_window.h
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1 #ifndef APP_WINDOW_H
2 #define APP_WINDOW_H
3 
4 #include "gl_common.h"
5 
14 typedef struct {
17  int saved_x, saved_y;
18  int saved_width, saved_height;
22 } AppWindow;
23 
24 #endif /* APP_WINDOW_H */
Common OpenGL definitions, RAII helpers, and utilities.
Groups GLFW window handle and all window/resize state.
Definition: app_window.h:14
int pending_height
Definition: app_window.h:21
int pending_width
Definition: app_window.h:20
int saved_height
Definition: app_window.h:18
int is_fullscreen
Definition: app_window.h:16
int saved_x
Definition: app_window.h:17
int resize_pending
Definition: app_window.h:19
GLFWwindow * handle
Definition: app_window.h:15
struct GLFWwindow GLFWwindow
Definition: window.h:4