$darkmode
Files | |
| file | action_notifier.h [code] |
| Temporary on-screen notification system for user actions. | |
| file | adaptive_sampler.h [code] |
| Adaptive sampling utility for performance metrics. | |
| file | app.h [code] |
| file | app_binding.h [code] |
| file | app_input.h [code] |
| User input orchestration and application state toggles. | |
| file | app_input_state.h [code] |
| Camera, gamepad, key-bindings, and input smoothing sub-struct. | |
| file | app_metrics.h [code] |
| file | app_profiling.h [code] |
| Profiling, metrics, and performance monitoring sub-struct. | |
| file | app_settings.h [code] |
| Global application constants, configuration macros, and default values. | |
| file | app_ui.h [code] |
| UI rendering module for the application. | |
| file | app_ui_layout.h [code] |
| Private UI layout constants, keyboard and gamepad layout data. | |
| file | app_window.h [code] |
| file | async_loader.h [code] |
| Threaded asynchronous file loader for heavy assets (HDR, textures). | |
| file | billboard_rendering.h [code] |
| View-aligned quad rendering (billboarding) for optimized sphere drawing. | |
| file | billboard_sorting.h [code] |
| Back-to-front sorting for transparent geometry. | |
| file | camera.h [code] |
| First-person camera module with realistic physics and head-bobbing. | |
| file | camera_input.h [code] |
| Input handling adapter for the Camera system. | |
| file | cli.h [code] |
| Command-line interface and argument parsing. | |
| file | dvec3.h [code] |
| Double-precision 3D vector helpers for physics simulation. | |
| file | effect_benchmark.h [code] |
| Automated A/B GPU cost measurement for individual postprocess effects. | |
| file | env_manager.h [code] |
| Environment and IBL management module. | |
| file | fps.h [code] |
| file | gamepad_context.h [code] |
| Decoupling seam between gamepad input and camera internals. | |
| file | gamepad_input.h [code] |
| Gamepad/controller input adapter for camera control. | |
| file | gl_common.h [code] |
| Common OpenGL definitions, RAII helpers, and utilities. | |
| file | gl_debug.h [code] |
| file | gpu_profiler.h [code] |
| file | gpu_profiler_ui.h [code] |
| file | gpu_profiler_ui_layout.h [code] |
| Private UI layout constants for the GPU profiler overlay. | |
| file | gpu_usage.h [code] |
| file | ibl_coordinator.h [code] |
| Coordinator for progressive Image-Based Lighting (IBL) generation. | |
| file | icosphere.h [code] |
| Procedural icosphere geometry generation. | |
| file | instanced_rendering.h [code] |
| Mesh-based instanced rendering for spheres. | |
| file | io.h [code] |
| Centralized secure file loading utilities. | |
| file | light_probes.h [code] |
| file | log.h [code] |
| Thread-safe logging utility with timestamps and severity levels. | |
| file | main.h [code] |
| Entry point configuration and global constants. | |
| file | material.h [code] |
| PBR material definitions and management. | |
| file | mem.h [code] |
| file | metric_stack.h [code] |
| file | nbody.h [code] |
| N-body gravitational simulation (Velocity Verlet + Plummer softening). | |
| file | pbr.h [code] |
| Physically-Based Rendering (PBR) and Image-Based Lighting (IBL) utilities. | |
| file | perf_mode.h [code] |
| Runtime performance optimization module. | |
| file | perf_timer.h [code] |
| High-precision performance measurement (CPU and GPU). | |
| file | postprocess.h [code] |
| Public API for the post-processing pipeline. | |
| file | postprocess_input.h [code] |
| file | postprocess_internal.h [code] |
| PostProcess struct definition and internal helpers. | |
| file | postprocess_presets.h [code] |
| Extern declarations for predefined post-processing pipeline presets. | |
| file | postprocess_readback.h [code] |
| Async GPU readback and histogram API for post-processing. | |
| file | postprocess_setters.h [code] |
| Parameter setter/getter API for the post-processing pipeline. | |
| file | pp_exposure_readback.h [code] |
| Async GPU readback state for exposure and histogram. | |
| file | pp_gpu_resources.h [code] |
| GPU resource handles for the post-processing pipeline. | |
| file | pp_params.h [code] |
| Parameter structs and defaults for uber-shader post-processing effects. | |
| file | pp_shader_state.h [code] |
| Shader management state for the optimized uber-shader pipeline. | |
| file | pp_ubo.h [code] |
| GPU-side Uniform Buffer Object layout for the post-processing uber-shader. | |
| file | profiler.h [code] |
| file | render_utils.h [code] |
| Utilities for OpenGL rendering, focusing on robustness and NVIDIA compatibility. | |
| file | renderer.h [code] |
| file | scene.h [code] |
| file | scene_config.h [code] |
| Render configuration flags extracted from Scene. | |
| file | scene_gpu_resources.h [code] |
| GPU resource handles extracted from Scene to reduce fan-out. | |
| file | scene_internal.h [code] |
| Internal declarations shared across scene_*.c translation units. | |
| file | scene_lighting.h [code] |
| IBL, probes, and materials sub-struct extracted from Scene. | |
| file | scene_shaders.h [code] |
| Shader pointers and uniform caches extracted from Scene. | |
| file | scene_simulation.h [code] |
| N-body simulation sub-struct extracted from Scene. | |
| file | scene_uniforms.h [code] |
| Shader uniform cache structs and GPU UBO layouts for scene rendering. | |
| file | scene_visuals.h [code] |
| Visual effects sub-struct extracted from Scene. | |
| file | sh_math.h [code] |
| file | shader.h [code] |
| High-level OpenGL shader management with metadata and uniform caching. | |
| file | shockwave.h [code] |
| Visual shockwave effect for N-body confinement boundary impacts. | |
| file | simd_utils.h [code] |
| file | skybox.h [code] |
| Infinite-distance background rendering (fullscreen quad approach). | |
| file | sphere_types.h [code] |
| Pure-data type for per-instance sphere attributes. | |
| file | ssbo_rendering.h [code] |
| Buffer-backed instancing for ultra-large-scale rendering. | |
| file | texture.h [code] |
| Image loading and GPU texture management. | |
| file | tracy_gpu.h [code] |
| file | tracy_log.h [code] |
| file | tracy_manager.h [code] |
| file | trail_renderer.h [code] |
| GPU-accelerated ribbon trail renderer for N-body simulation. | |
| file | ui.h [code] |
| Minimal immediate-mode User Interface (UI) library. | |
| file | utils.h [code] |
| Zero-overhead utility functions and RAII cleanup helpers. | |
| file | window.h [code] |