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Camera, gamepad, key-bindings, and input smoothing sub-struct. More...
#include "adaptive_sampler.h"#include "app_binding.h"#include "camera.h"#include "gamepad_input.h"Go to the source code of this file.
Data Structures | |
| struct | AppInput |
| Camera, gamepad, key-bindings, and input smoothing grouped together. More... | |
Functions | |
| void | app_input_state_init (AppInput *input) |
| Initialize all input sub-systems to default state. More... | |
| void | app_input_state_cleanup (AppInput *input) |
| Release all input resources. More... | |
Camera, gamepad, key-bindings, and input smoothing sub-struct.
Extracted from app.h to reduce include fan-out. Named "app_input_state" to avoid collision with the existing app_input.h (AppInputContext seam, issue #204).
| void app_input_state_cleanup | ( | AppInput * | input | ) |
Release all input resources.
| input | Pointer to the input sub-struct. |
| void app_input_state_init | ( | AppInput * | input | ) |
Initialize all input sub-systems to default state.
| input | Pointer to the input sub-struct. |