1 #ifndef APP_INPUT_STATE_H
2 #define APP_INPUT_STATE_H
Adaptive sampling utility for performance metrics.
First-person camera module with realistic physics and head-bobbing.
Collector for performance samples within a rolling or fixed window.
Definition: adaptive_sampler.h:38
Central registry that holds application key bindings.
Definition: app_binding.h:48
Represents a 3D camera with orientation, movement, and physical properties.
Definition: camera.h:40
Definition: gamepad_input.h:44