#define GL_ASSERT_UBO_ALIGNMENT(type)
Compile-time assertion that a UBO struct meets AVX alignment. Place after the typedef to catch miscon...
Definition: gl_common.h:156
Shared Uniform Buffer structure for shaders.
Definition: pp_ubo.h:21
float fxaa_quality_edge_threshold_min
Definition: pp_ubo.h:93
float banding_perceptual_gamma
Definition: pp_ubo.h:100
float fxaa_quality_subpix
Definition: pp_ubo.h:91
float dof_anamorphic_ratio
Definition: pp_ubo.h:82
float grain_highlights_min
Definition: pp_ubo.h:38
float bloom_soft_threshold
Definition: pp_ubo.h:75
float fxaa_quality_edge_threshold
Definition: pp_ubo.h:92
float grain_intensity_shadows
Definition: pp_ubo.h:34
float banding_dither_strength
Definition: pp_ubo.h:99
float vignette_smoothness
Definition: pp_ubo.h:28
float grain_intensity_highlights
Definition: pp_ubo.h:36
float grain_intensity_midtones
Definition: pp_ubo.h:35
float chrom_abbr_strength
Definition: pp_ubo.h:47