$darkmode
GPU-side Uniform Buffer Object layout for the post-processing uber-shader. More...
Go to the source code of this file.
Data Structures | |
| struct | PostProcessUBO |
| Shared Uniform Buffer structure for shaders. More... | |
Functions | |
| _Static_assert (_Alignof(PostProcessUBO) >=GL_UBO_ALIGNMENT, "PostProcessUBO" " must be >= 32-byte aligned for AVX (cglm)") | |
GPU-side Uniform Buffer Object layout for the post-processing uber-shader.
Must match layout(std140) in the GLSL uber-shader.
| _Static_assert | ( | _Alignof(PostProcessUBO) >= | GL_UBO_ALIGNMENT, |
| "PostProcessUBO" " must be >= 32-byte aligned for AVX (cglm)" | |||
| ) |