$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
scene_simulation.h
Go to the documentation of this file.
1 #ifndef SCENE_SIMULATION_H
2 #define SCENE_SIMULATION_H
3 
9 #include "nbody.h"
10 
15 typedef struct SceneSimulation {
17  int nbody_mode;
19 
20 #endif /* SCENE_SIMULATION_H */
N-body gravitational simulation (Velocity Verlet + Plummer softening).
State container for the N-body simulation.
Definition: nbody.h:104
N-body simulation state grouped to reduce Scene fan-out.
Definition: scene_simulation.h:15
NBodySim nbody_sim
Definition: scene_simulation.h:16
int nbody_mode
Definition: scene_simulation.h:17