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A lean, high-performance C11 PBR Renderer
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scene_simulation.h
Go to the documentation of this file.
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#ifndef SCENE_SIMULATION_H
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#define SCENE_SIMULATION_H
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#include "
nbody.h
"
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typedef
struct
SceneSimulation
{
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NBodySim
nbody_sim
;
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int
nbody_mode
;
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}
SceneSimulation
;
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#endif
/* SCENE_SIMULATION_H */
nbody.h
N-body gravitational simulation (Velocity Verlet + Plummer softening).
NBodySim
State container for the N-body simulation.
Definition:
nbody.h:104
SceneSimulation
N-body simulation state grouped to reduce Scene fan-out.
Definition:
scene_simulation.h:15
SceneSimulation::nbody_sim
NBodySim nbody_sim
Definition:
scene_simulation.h:16
SceneSimulation::nbody_mode
int nbody_mode
Definition:
scene_simulation.h:17
include
scene_simulation.h
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