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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
SceneSimulation Struct Reference

N-body simulation state grouped to reduce Scene fan-out. More...

#include <scene_simulation.h>

Collaboration diagram for SceneSimulation:
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Data Fields

NBodySim nbody_sim
 
int nbody_mode
 

Detailed Description

N-body simulation state grouped to reduce Scene fan-out.

Field Documentation

◆ nbody_mode

int SceneSimulation::nbody_mode

Toggle: 0=grid, 1=N-body.

◆ nbody_sim

NBodySim SceneSimulation::nbody_sim

N-body gravitational simulation.


The documentation for this struct was generated from the following file: