$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
Data Structure Index
A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | R | S | T | U | V | W
A
ActionNotification
ActionNotifier
AdaptiveSampleItem
AdaptiveSampler
App
AppBinding
AppBindingRegistry
AppInput
AppInputContext
AppProfiling
AppUIOverlay
AppWindow
AsyncLoader
AsyncRequest
B
BandingParams
BillboardGroup
BillboardSortEntry
BillboardSorter
BillboardUBO
BillboardUniforms
C
CachedSphere
Camera
ChromAbberationParams
Chunk
ColorGradingParams
D
DebugMessageEntry
DebugUniforms
E
EdgeEntry
EdgeHash
EffectBenchmark
EffectBenchResult
EffectEntry
EffectMetadata
Entry
EnvManager
ExposureParams
F
FogParams
FpsCounter
FXAAParams
G
GamepadActions
GamepadContext
GamepadControlPos
GamepadState
GLStateBackup
GlyphInfo
GPUInfo
GPUProfiler
GPUProfilerUI
GPUQueryBuffer
GPUStage
GPUStageInfo
GPUStageRAII
GPUTimer
GPUUsageMonitor
GrainParams
H
HdrScanContext
HybridTimer
HybridTimerRAII
I
IBLCoordinator
IcosphereGeometry
IncludeContext
InstanceData
InstancedGroup
InstancedUniforms
K
KeyboardLayoutConfig
KeyPos
L
LightProbe
LightProbeGrid
LoadedBuffer
M
MaterialLib
MetricStack
N
NBodyImpact
NBodyParticle
NBodySim
O
OrbiterDef
P
PBRIrrUniforms
PBRLumUniforms
PBRMaterial
PBRSpecUniforms
Pcg32
PerfModeContext
PerfTimer
PostProcess
PostProcessInputContext
PostProcessPreset
PostProcessUBO
PPExposureReadback
PPGPUResources
PPShaderState
R
RenderContext
S
Scene
SceneConfig
SceneGPUResources
SceneLighting
SceneShaders
SceneSimulation
SceneVisuals
SH9
Shader
ShaderCacheEntry
ShockwaveEvent
ShockwaveRenderer
Skybox
SphereInstance
SphereInstanceSSBO
SSBOGroup
T
TonemapParams
TracyManager
TrailNeonParams
TrailRenderer
TrailRing
TrailVertex
U
UIContext
UILayout
UintArray
UIQuad
UIVertex
UniformEntry
V
Vec3Array
VignetteParams
W
WhiteBalanceParams