$darkmode
All shader pointers and uniform caches owned by the scene. More...
#include <scene_shaders.h>
All shader pointers and uniform caches owned by the scene.
| BillboardUniforms SceneShaders::billboard_uniforms |
Cached locations.
| Shader* SceneShaders::debug |
Generic debug/visualization shader.
| DebugUniforms SceneShaders::debug_uniforms |
Cached locations.
| InstancedUniforms SceneShaders::instanced_uniforms |
Cached locations.
| Shader* SceneShaders::pbr_instanced |
Shared PBR shader for opaque geo.