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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
GamepadActions Struct Reference

Edge-detected button events produced by a single poll. More...

#include <gamepad_input.h>

Data Fields

int env_next
 
int env_prev
 
int camera_reset
 

Detailed Description

Edge-detected button events produced by a single poll.

Field Documentation

◆ camera_reset

int GamepadActions::camera_reset

Share pressed → reset camera to initial pose.

◆ env_next

int GamepadActions::env_next

R1 pressed → cycle to next environment map.

◆ env_prev

int GamepadActions::env_prev

L1 pressed → cycle to previous environment map.


The documentation for this struct was generated from the following file: