$darkmode
One active shockwave expanding from an impact point. More...
#include <shockwave.h>
Data Fields | |
| vec3 | position |
| float | start_time |
| vec3 | color |
| float | intensity |
One active shockwave expanding from an impact point.
| vec3 ShockwaveEvent::color |
HDR color (derived from body albedo).
| float ShockwaveEvent::intensity |
Based on impact velocity (0-1 range).
| vec3 ShockwaveEvent::position |
World-space impact position.
| float ShockwaveEvent::start_time |
Simulation time when the impact occurred.