$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
ShaderCacheEntry Struct Reference

Cache entry for optimized shaders. More...

#include <pp_shader_state.h>

Collaboration diagram for ShaderCacheEntry:
[legend]

Data Fields

unsigned int flags
 
Shader * shader
 

Detailed Description

Cache entry for optimized shaders.

Field Documentation

◆ flags

unsigned int ShaderCacheEntry::flags

◆ shader

Shader* ShaderCacheEntry::shader

The documentation for this struct was generated from the following file: