#include <app_ui_layout.h>
◆ action
| const char* GamepadControlPos::action |
◆ bind_type
| int GamepadControlPos::bind_type |
◆ desc
| const char* GamepadControlPos::desc |
◆ gp_axis
| int GamepadControlPos::gp_axis |
◆ gp_axis2
| int GamepadControlPos::gp_axis2 |
◆ gp_btn
| int GamepadControlPos::gp_btn |
◆ height
| float GamepadControlPos::height |
◆ is_bound
| int GamepadControlPos::is_bound |
◆ label
| const char* GamepadControlPos::label |
◆ width
| float GamepadControlPos::width |
◆ x_off
| float GamepadControlPos::x_off |
◆ y_off
| float GamepadControlPos::y_off |
The documentation for this struct was generated from the following file: