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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
GamepadControlPos Struct Reference

#include <app_ui_layout.h>

Data Fields

float x_off
 
float y_off
 
float width
 
float height
 
int is_bound
 
int bind_type
 
int gp_btn
 
int gp_axis
 
int gp_axis2
 
const char * label
 
const char * action
 
const char * desc
 

Field Documentation

◆ action

const char* GamepadControlPos::action

◆ bind_type

int GamepadControlPos::bind_type

◆ desc

const char* GamepadControlPos::desc

◆ gp_axis

int GamepadControlPos::gp_axis

◆ gp_axis2

int GamepadControlPos::gp_axis2

◆ gp_btn

int GamepadControlPos::gp_btn

◆ height

float GamepadControlPos::height

◆ is_bound

int GamepadControlPos::is_bound

◆ label

const char* GamepadControlPos::label

◆ width

float GamepadControlPos::width

◆ x_off

float GamepadControlPos::x_off

◆ y_off

float GamepadControlPos::y_off

The documentation for this struct was generated from the following file: