$darkmode
Render configuration flags and toggles. More...
#include <scene_config.h>
Data Fields | |
| int | wireframe |
| int | billboard_mode |
| SortingMode | sorting_mode |
| int | pbr_debug_mode |
| int | show_envmap |
| float | env_lod |
| int | subdivisions |
| GIMode | gi_mode |
| int | show_probe_grid |
| int | specular_aa_enabled |
| AAMode | aa_mode |
Render configuration flags and toggles.
| AAMode SceneConfig::aa_mode |
AA Mode: Screen-space or Curvature.
| int SceneConfig::billboard_mode |
Toggle for billboard rendering path.
| float SceneConfig::env_lod |
Skybox blurriness.
| GIMode SceneConfig::gi_mode |
Selected GI sampling method.
| int SceneConfig::pbr_debug_mode |
Swap to wireframe/normal/roughness
| int SceneConfig::show_envmap |
Draw skybox toggle.
| int SceneConfig::show_probe_grid |
Debug visualization of probes.
| SortingMode SceneConfig::sorting_mode |
Selected sorting algorithm.
| int SceneConfig::specular_aa_enabled |
Screen-Space Specular Anti-Aliasing.
| int SceneConfig::subdivisions |
LOD of the shared icosphere.
| int SceneConfig::wireframe |
OpenGL wireframe mode toggle.