$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
gamepad_context.h
Go to the documentation of this file.
1 
9 #ifndef GAMEPAD_CONTEXT_H
10 #define GAMEPAD_CONTEXT_H
11 
19 typedef struct GamepadContext {
20  float move_input[3];
21  float yaw_target;
22  float pitch_target;
24  float max_pitch;
25  float min_pitch;
27 
28 #endif /* GAMEPAD_CONTEXT_H */
Minimal camera state slice for gamepad input application.
Definition: gamepad_context.h:19
float yaw_target
Definition: gamepad_context.h:21
float min_pitch
Definition: gamepad_context.h:25
float pitch_target
Definition: gamepad_context.h:22
float fixed_timestep
Definition: gamepad_context.h:23
float move_input[3]
Definition: gamepad_context.h:20
float max_pitch
Definition: gamepad_context.h:24