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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
gamepad_context.h File Reference

Decoupling seam between gamepad input and camera internals. More...

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Data Structures

struct  GamepadContext
 Minimal camera state slice for gamepad input application. More...
 

Detailed Description

Decoupling seam between gamepad input and camera internals.

GamepadContext exposes only the minimal subset of camera state that gamepad_write_input() needs, breaking the direct dependency on camera.h.