1 #ifndef SCENE_GPU_RESOURCES_H
2 #define SCENE_GPU_RESOURCES_H
Common OpenGL definitions, RAII helpers, and utilities.
@ SH_TEXTURE_COUNT
Definition: light_probes.h:13
@ TEXTURE_UNIT_IBL_START
Definition: scene_gpu_resources.h:17
@ IBL_TEXTURE_COUNT
Definition: scene_gpu_resources.h:15
All GPU resource handles owned by the scene.
Definition: scene_gpu_resources.h:23
GLuint icosphere_vbo
Definition: scene_gpu_resources.h:26
GLuint lum_pass1_program
Definition: scene_gpu_resources.h:47
GLuint brdf_lut_tex
Definition: scene_gpu_resources.h:39
GLuint transition_snapshot_tex
Definition: scene_gpu_resources.h:42
GLuint quad_vbo
Definition: scene_gpu_resources.h:29
GLuint dummy_white_tex
Definition: scene_gpu_resources.h:41
GLuint irmap_program
Definition: scene_gpu_resources.h:46
GLuint recycled_hdr_tex
Definition: scene_gpu_resources.h:36
GLuint wire_cube_vbo
Definition: scene_gpu_resources.h:30
GLuint dummy_black_tex
Definition: scene_gpu_resources.h:40
GLuint icosphere_ebo
Definition: scene_gpu_resources.h:28
GLuint bound_probe_ssbo
Definition: scene_gpu_resources.h:62
GLuint billboard_ubo
Definition: scene_gpu_resources.h:54
GLuint lum_ssbo[2]
Definition: scene_gpu_resources.h:51
GLuint spmap_program
Definition: scene_gpu_resources.h:45
GLuint hdr_texture
Definition: scene_gpu_resources.h:35
GLuint irradiance_tex
Definition: scene_gpu_resources.h:38
void * billboard_ubo_ptr
Definition: scene_gpu_resources.h:55
GLuint lum_pass2_program
Definition: scene_gpu_resources.h:48
GLuint empty_vao
Definition: scene_gpu_resources.h:32
GLuint wire_quad_vbo
Definition: scene_gpu_resources.h:31
GLuint bound_sh_textures[SH_TEXTURE_COUNT]
Definition: scene_gpu_resources.h:61
GLuint icosphere_vao
Definition: scene_gpu_resources.h:25
GLuint bound_ibl_textures[IBL_TEXTURE_COUNT]
Definition: scene_gpu_resources.h:58
GLuint spec_prefiltered_tex
Definition: scene_gpu_resources.h:37
GLuint icosphere_nbo
Definition: scene_gpu_resources.h:27