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app_ui_layout.h File Reference

Private UI layout constants, keyboard and gamepad layout data. More...

#include "app_settings.h"
#include <GLFW/glfw3.h>
#include <cglm/types.h>
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Go to the source code of this file.

Data Structures

struct  KeyPos
 
struct  GamepadControlPos
 

Enumerations

enum  { UI_LOADING_TEXT_SIZE = 64 }
 
enum  {
  DEBUG_TEXT_BUFFER_SIZE = 128 , RANGE_TEXT_BUFFER_SIZE = 64 , ENV_TEXT_BUFFER_SIZE = 256 , EXPOSURE_TEXT_BUFFER_SIZE = 64 ,
  NBODY_TEXT_BUFFER_SIZE = 128 , MODIFIER_BUFFER_SIZE = 16 , KEYBOARD_BUFFER_SIZE = 256
}
 
enum  {
  ROW_SYSTEM = 0 , ROW_NUMBERS = 1 , ROW_QWERTY = 2 , ROW_ASDF = 3 ,
  ROW_ZXCV = 4 , ROW_BOTTOM = 5
}
 
enum  {
  GP_ROW_TRIGGERS = 0 , GP_ROW_BUMPERS = 1 , GP_ROW_FACE = 2 , GP_ROW_STICKS = 3 ,
  GP_ROW_SYSTEM = 4
}
 
enum  { GAMEPAD_LAYOUT_COUNT }
 

Variables

static const float DEFAULT_BASE_RESOLUTION_HEIGHT = 1080.0F
 
static const float DEFAULT_KBD_KEY_SIZE = 60.0F
 
static const float DEFAULT_KBD_KEY_PADDING = 10.0F
 
static const float DEFAULT_KBD_KEY_RADIUS = 10.0F
 
static const float DEFAULT_KBD_LABEL_SCALE = 0.75F
 
static const float DEFAULT_KBD_TITLE_Y_OFFSET = 140.0F
 
static const float DEFAULT_KBD_DETAIL_Y_OFFSET = 100.0F
 
static const float LUMINANCE_EPSILON = 0.0001F
 
static const float UI_CENTER_FACTOR = 0.5F
 
static const float GRAPH_TEXT_PADDING = 20.0F
 
static const float DEBUG_TEXT_Y_OFFSET = DEFAULT_FONT_SIZE * 4.0F
 
static const float LEGEND_Y_FACTOR = 0.6F
 
static const float LEGEND_X_START_FACTOR = 0.25F
 
static const float LEGEND_STEP_FACTOR = 0.18F
 
static const float LEGEND_COMBO_STEP_MULT = 1.9F
 
static const float GRAPH_POS_X = 20.0F
 
static const float GRAPH_POS_Y_OFF = 200.0F
 
static const float GRAPH_DIM_W = 300.0F
 
static const float GRAPH_DIM_H = 100.0F
 
static const float DEFAULT_KBD_BLOOM_SCALE = 1.3F
 
static const float DEFAULT_KBD_UNBOUND_ALPHA = 0.22F
 
static const float DEFAULT_KBD_BOUND_ALPHA = 0.88F
 
static const float PANEL_FRAME_ALPHA = 0.72F
 
static const float BLOOM_MAX_INTENSITY = 0.5F
 
static const float GLOW_HOVER_ALPHA = 0.6F
 
static const float BLOOM_PRESS_MAX_ALPHA = 0.9F
 
static const float HELP_BG_ALPHA = 0.88F
 
static const float KEY_PRESSED_ALPHA = 0.95F
 
static const float KEY_DEFAULT_ALPHA = 0.4F
 
static const float KEY_PRESS_BRIGHTEN_MIN = 0.6F
 
static const float HELP_TEXT_ALPHA = 0.8F
 
static const float HELP_EXIT_HINT_X_OFF = 300.0F
 
static const float HELP_EXIT_HINT_Y_OFF = 50.0F
 
static const vec3 KEY_COLOR_DEFAULT = {0.15F, 0.15F, 0.20F}
 
static const vec3 KEY_COLOR_TOGGLE = {0.0F, 0.82F, 0.92F}
 
static const vec3 KEY_COLOR_CYCLE = {0.12F, 0.90F, 0.12F}
 
static const vec3 KEY_COLOR_COMBINATION = {1.0F, 0.56F, 0.05F}
 
static const vec3 HELP_BG_COLOR = {0.05F, 0.05F, 0.07F}
 
static const vec3 CYBER_TITLE_COLOR = {0.0F, 0.90F, 0.95F}
 
static const vec3 ENV_TEXT_COLOR = {0.7F, 0.7F, 0.7F}
 
static const vec3 GRAPH_TEXT_COLOR = {0.8F, 0.8F, 0.8F}
 
static const vec3 DEBUG_ORANGE_COLOR = {1.0F, 0.5F, 0.0F}
 
static const vec3 NBODY_INFO_COLOR = {0.4F, 0.8F, 1.0F}
 
static const vec3 NBODY_STABLE_COLOR = {0.2F, 1.0F, 0.4F}
 
static const vec3 NBODY_DAMPING_COLOR = {1.0F, 0.8F, 0.2F}
 
static const vec3 NBODY_DIVERGE_COLOR = {1.0F, 0.3F, 0.2F}
 
static const float NBODY_STABILITY_THRESHOLD = 0.05F
 
static const vec3 HISTO_BAR_COLOR_GREEN = {0.0F, 0.7F, 0.0F}
 
static const vec3 HISTO_BAR_COLOR_BLUE = {0.0F, 0.5F, 0.8F}
 
static const vec3 HISTO_BAR_COLOR_RED = {0.8F, 0.5F, 0.0F}
 
static const float GLOBAL_DIM_MAX_FALLOFF = 0.7F
 
static const float GLOBAL_DIM_SMOOTH_FACTOR = 15.0F
 
static const double HOVER_DECAY_DURATION = 0.15
 
static const double UI_SPINNER_SPEED = 10.0
 
static const float UI_LOADING_TEXT_WIDTH_FACTOR = 20.0F
 
static const float UI_SPINNER_SIZE = 64.0F
 
static const float UI_TEXT_OFFSET_FACTOR = 0.8F
 
static const vec3 UI_SPINNER_COLOR
 
static const KeyPos KEY_LAYOUT_QWERTY []
 
static const GamepadControlPos GAMEPAD_LAYOUT []
 

Detailed Description

Private UI layout constants, keyboard and gamepad layout data.

This header is included ONLY by app_ui.c. It holds visual tuning constants, color definitions, keyboard/gamepad layout tables, and buffer-size enums that do not belong in the public API.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
UI_LOADING_TEXT_SIZE 

◆ anonymous enum

anonymous enum
Enumerator
DEBUG_TEXT_BUFFER_SIZE 
RANGE_TEXT_BUFFER_SIZE 
ENV_TEXT_BUFFER_SIZE 
EXPOSURE_TEXT_BUFFER_SIZE 
NBODY_TEXT_BUFFER_SIZE 
MODIFIER_BUFFER_SIZE 
KEYBOARD_BUFFER_SIZE 

◆ anonymous enum

anonymous enum
Enumerator
ROW_SYSTEM 
ROW_NUMBERS 
ROW_QWERTY 
ROW_ASDF 
ROW_ZXCV 
ROW_BOTTOM 

◆ anonymous enum

anonymous enum
Enumerator
GP_ROW_TRIGGERS 
GP_ROW_BUMPERS 
GP_ROW_FACE 
GP_ROW_STICKS 
GP_ROW_SYSTEM 

◆ anonymous enum

anonymous enum
Enumerator
GAMEPAD_LAYOUT_COUNT 

Variable Documentation

◆ BLOOM_MAX_INTENSITY

const float BLOOM_MAX_INTENSITY = 0.5F
static

◆ BLOOM_PRESS_MAX_ALPHA

const float BLOOM_PRESS_MAX_ALPHA = 0.9F
static

◆ CYBER_TITLE_COLOR

const vec3 CYBER_TITLE_COLOR = {0.0F, 0.90F, 0.95F}
static

◆ DEBUG_ORANGE_COLOR

const vec3 DEBUG_ORANGE_COLOR = {1.0F, 0.5F, 0.0F}
static

◆ DEBUG_TEXT_Y_OFFSET

const float DEBUG_TEXT_Y_OFFSET = DEFAULT_FONT_SIZE * 4.0F
static

◆ DEFAULT_BASE_RESOLUTION_HEIGHT

const float DEFAULT_BASE_RESOLUTION_HEIGHT = 1080.0F
static

◆ DEFAULT_KBD_BLOOM_SCALE

const float DEFAULT_KBD_BLOOM_SCALE = 1.3F
static

◆ DEFAULT_KBD_BOUND_ALPHA

const float DEFAULT_KBD_BOUND_ALPHA = 0.88F
static

◆ DEFAULT_KBD_DETAIL_Y_OFFSET

const float DEFAULT_KBD_DETAIL_Y_OFFSET = 100.0F
static

◆ DEFAULT_KBD_KEY_PADDING

const float DEFAULT_KBD_KEY_PADDING = 10.0F
static

◆ DEFAULT_KBD_KEY_RADIUS

const float DEFAULT_KBD_KEY_RADIUS = 10.0F
static

◆ DEFAULT_KBD_KEY_SIZE

const float DEFAULT_KBD_KEY_SIZE = 60.0F
static

◆ DEFAULT_KBD_LABEL_SCALE

const float DEFAULT_KBD_LABEL_SCALE = 0.75F
static

◆ DEFAULT_KBD_TITLE_Y_OFFSET

const float DEFAULT_KBD_TITLE_Y_OFFSET = 140.0F
static

◆ DEFAULT_KBD_UNBOUND_ALPHA

const float DEFAULT_KBD_UNBOUND_ALPHA = 0.22F
static

◆ ENV_TEXT_COLOR

const vec3 ENV_TEXT_COLOR = {0.7F, 0.7F, 0.7F}
static

◆ GAMEPAD_LAYOUT

const GamepadControlPos GAMEPAD_LAYOUT[]
static

◆ GLOBAL_DIM_MAX_FALLOFF

const float GLOBAL_DIM_MAX_FALLOFF = 0.7F
static

◆ GLOBAL_DIM_SMOOTH_FACTOR

const float GLOBAL_DIM_SMOOTH_FACTOR = 15.0F
static

◆ GLOW_HOVER_ALPHA

const float GLOW_HOVER_ALPHA = 0.6F
static

◆ GRAPH_DIM_H

const float GRAPH_DIM_H = 100.0F
static

◆ GRAPH_DIM_W

const float GRAPH_DIM_W = 300.0F
static

◆ GRAPH_POS_X

const float GRAPH_POS_X = 20.0F
static

◆ GRAPH_POS_Y_OFF

const float GRAPH_POS_Y_OFF = 200.0F
static

◆ GRAPH_TEXT_COLOR

const vec3 GRAPH_TEXT_COLOR = {0.8F, 0.8F, 0.8F}
static

◆ GRAPH_TEXT_PADDING

const float GRAPH_TEXT_PADDING = 20.0F
static

◆ HELP_BG_ALPHA

const float HELP_BG_ALPHA = 0.88F
static

◆ HELP_BG_COLOR

const vec3 HELP_BG_COLOR = {0.05F, 0.05F, 0.07F}
static

◆ HELP_EXIT_HINT_X_OFF

const float HELP_EXIT_HINT_X_OFF = 300.0F
static

◆ HELP_EXIT_HINT_Y_OFF

const float HELP_EXIT_HINT_Y_OFF = 50.0F
static

◆ HELP_TEXT_ALPHA

const float HELP_TEXT_ALPHA = 0.8F
static

◆ HISTO_BAR_COLOR_BLUE

const vec3 HISTO_BAR_COLOR_BLUE = {0.0F, 0.5F, 0.8F}
static

◆ HISTO_BAR_COLOR_GREEN

const vec3 HISTO_BAR_COLOR_GREEN = {0.0F, 0.7F, 0.0F}
static

◆ HISTO_BAR_COLOR_RED

const vec3 HISTO_BAR_COLOR_RED = {0.8F, 0.5F, 0.0F}
static

◆ HOVER_DECAY_DURATION

const double HOVER_DECAY_DURATION = 0.15
static

◆ KEY_COLOR_COMBINATION

const vec3 KEY_COLOR_COMBINATION = {1.0F, 0.56F, 0.05F}
static

◆ KEY_COLOR_CYCLE

const vec3 KEY_COLOR_CYCLE = {0.12F, 0.90F, 0.12F}
static

◆ KEY_COLOR_DEFAULT

const vec3 KEY_COLOR_DEFAULT = {0.15F, 0.15F, 0.20F}
static

◆ KEY_COLOR_TOGGLE

const vec3 KEY_COLOR_TOGGLE = {0.0F, 0.82F, 0.92F}
static

◆ KEY_DEFAULT_ALPHA

const float KEY_DEFAULT_ALPHA = 0.4F
static

◆ KEY_LAYOUT_QWERTY

const KeyPos KEY_LAYOUT_QWERTY[]
static

◆ KEY_PRESS_BRIGHTEN_MIN

const float KEY_PRESS_BRIGHTEN_MIN = 0.6F
static

◆ KEY_PRESSED_ALPHA

const float KEY_PRESSED_ALPHA = 0.95F
static

◆ LEGEND_COMBO_STEP_MULT

const float LEGEND_COMBO_STEP_MULT = 1.9F
static

◆ LEGEND_STEP_FACTOR

const float LEGEND_STEP_FACTOR = 0.18F
static

◆ LEGEND_X_START_FACTOR

const float LEGEND_X_START_FACTOR = 0.25F
static

◆ LEGEND_Y_FACTOR

const float LEGEND_Y_FACTOR = 0.6F
static

◆ LUMINANCE_EPSILON

const float LUMINANCE_EPSILON = 0.0001F
static

◆ NBODY_DAMPING_COLOR

const vec3 NBODY_DAMPING_COLOR = {1.0F, 0.8F, 0.2F}
static

◆ NBODY_DIVERGE_COLOR

const vec3 NBODY_DIVERGE_COLOR = {1.0F, 0.3F, 0.2F}
static

◆ NBODY_INFO_COLOR

const vec3 NBODY_INFO_COLOR = {0.4F, 0.8F, 1.0F}
static

◆ NBODY_STABILITY_THRESHOLD

const float NBODY_STABILITY_THRESHOLD = 0.05F
static

◆ NBODY_STABLE_COLOR

const vec3 NBODY_STABLE_COLOR = {0.2F, 1.0F, 0.4F}
static

◆ PANEL_FRAME_ALPHA

const float PANEL_FRAME_ALPHA = 0.72F
static

◆ UI_CENTER_FACTOR

const float UI_CENTER_FACTOR = 0.5F
static

◆ UI_LOADING_TEXT_WIDTH_FACTOR

const float UI_LOADING_TEXT_WIDTH_FACTOR = 20.0F
static

◆ UI_SPINNER_COLOR

const vec3 UI_SPINNER_COLOR
static
Initial value:
= {90.0F / 255.0F, 111.0F / 255.0F,
185.0F / 255.0F}

◆ UI_SPINNER_SIZE

const float UI_SPINNER_SIZE = 64.0F
static

◆ UI_SPINNER_SPEED

const double UI_SPINNER_SPEED = 10.0
static

◆ UI_TEXT_OFFSET_FACTOR

const float UI_TEXT_OFFSET_FACTOR = 0.8F
static