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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
scene_internal.h
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1 #ifndef SCENE_INTERNAL_H
2 #define SCENE_INTERNAL_H
3 
11 #include "scene.h"
12 
21 void scene_init_instancing(Scene* scene);
22 
23 #endif /* SCENE_INTERNAL_H */
void scene_init_instancing(Scene *scene)
Initialize instanced rendering data from the material library.
Definition: scene_init.c:88
Encapsulates all 3D scene data, geometry, and rendering state.
Definition: scene.h:28