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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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scene_internal.h
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#ifndef SCENE_INTERNAL_H
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#define SCENE_INTERNAL_H
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#include "
scene.h
"
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void
scene_init_instancing
(
Scene
* scene);
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#endif
/* SCENE_INTERNAL_H */
scene.h
scene_init_instancing
void scene_init_instancing(Scene *scene)
Initialize instanced rendering data from the material library.
Definition:
scene_init.c:88
Scene
Encapsulates all 3D scene data, geometry, and rendering state.
Definition:
scene.h:28
include
scene_internal.h
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