$darkmode
Pure-data type for per-instance sphere attributes. More...
Go to the source code of this file.
Data Structures | |
| struct | SphereInstance |
| Per-instance data sent to the shader via an instanced VBO. More... | |
Pure-data type for per-instance sphere attributes.
This header defines the canonical SphereInstance layout shared by the instanced renderer, billboard renderer, N-body simulation, light probes, and sorting subsystems. It depends only on cglm types and the SIMD_ALIGNMENT constant from gl_common.h — no OpenGL entry points are referenced directly.