1 #ifndef SCENE_VISUALS_H
2 #define SCENE_VISUALS_H
Visual shockwave effect for N-body confinement boundary impacts.
Infinite-distance background rendering (fullscreen quad approach).
Visual effects grouped into a sub-struct to reduce Scene fan-out.
Definition: scene_visuals.h:17
Skybox skybox
Definition: scene_visuals.h:18
ShockwaveRenderer shockwave_renderer
Definition: scene_visuals.h:20
TrailRenderer trail_renderer
Definition: scene_visuals.h:19
Manages and renders active shockwave effects.
Definition: shockwave.h:52
Persistent state and resource handles for the environment renderer.
Definition: skybox.h:22
Manages trail state and GPU resources for all bodies.
Definition: trail_renderer.h:105
GPU-accelerated ribbon trail renderer for N-body simulation.