$darkmode
Functions | |
| layout (location=0) out vec4 FragColor | |
| void | main () |
Variables | |
| in vec2 | vUV |
| in vec2 | vScreenUV |
| uniform sampler2D | u_grab_tex |
| uniform vec3 | u_color |
| uniform float | u_progress |
| uniform float | u_intensity |
| const float | DISTORT_STRENGTH = 0.06 |
| const float | RING_SHARPNESS = 8.0 |
| const float | CA_SPREAD_R = 1.0 |
| const float | CA_SPREAD_G = 1.25 |
| const float | CA_SPREAD_B = 1.5 |
| const float | HDR_GLOW_SCALE = 3.0 |
| const float | GLOW_MIX = 0.25 |
| layout | ( | location | = 0 | ) |
| void main | ( | ) |
| const float CA_SPREAD_B = 1.5 |
| const float CA_SPREAD_G = 1.25 |
| const float CA_SPREAD_R = 1.0 |
| const float DISTORT_STRENGTH = 0.06 |
| const float GLOW_MIX = 0.25 |
| const float HDR_GLOW_SCALE = 3.0 |
| const float RING_SHARPNESS = 8.0 |
| uniform vec3 u_color |
| uniform sampler2D u_grab_tex |
| uniform float u_intensity |
| uniform float u_progress |
| in vec2 vScreenUV |
| in vec2 vUV |