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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
shockwave.vert File Reference

Functions

 layout (location=0) in vec3 a_position
 
void main ()
 

Variables

uniform mat4 u_view
 
uniform mat4 u_proj
 
uniform vec3 u_center
 
uniform vec3 u_camera_pos
 
uniform float u_radius
 
out vec2 vUV
 
out vec2 vScreenUV
 

Function Documentation

◆ layout()

layout ( location  = 0)

◆ main()

void main ( )

Variable Documentation

◆ u_camera_pos

uniform vec3 u_camera_pos

◆ u_center

uniform vec3 u_center

◆ u_proj

uniform mat4 u_proj

◆ u_radius

uniform float u_radius

◆ u_view

uniform mat4 u_view

◆ vScreenUV

out vec2 vScreenUV

◆ vUV

out vec2 vUV