$darkmode
Functions | |
| layout (location=0) in vec3 a_position | |
| void | main () |
Variables | |
| uniform mat4 | u_view |
| uniform mat4 | u_proj |
| uniform vec3 | u_center |
| uniform vec3 | u_camera_pos |
| uniform float | u_radius |
| out vec2 | vUV |
| out vec2 | vScreenUV |
| layout | ( | location | = 0 | ) |
| void main | ( | ) |
| uniform vec3 u_camera_pos |
| uniform vec3 u_center |
| uniform mat4 u_proj |
| uniform float u_radius |
| uniform mat4 u_view |
| out vec2 vScreenUV |
| out vec2 vUV |