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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Variables
trail.frag File Reference
Functions
layout
(location=0) out vec4 FragColor
void
main
()
Variables
in float
vU
in float
vV
in vec3
vColor
uniform float
u_core_exp
Function Documentation
◆
layout()
layout
(
location
=
0
)
◆
main()
void main
(
)
Variable Documentation
◆
u_core_exp
uniform float u_core_exp
◆
vColor
in vec3 vColor
◆
vU
in float vU
◆
vV
in float vV
shaders
trail.frag
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