Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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fps.h
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1#ifndef FPS_H
2#define FPS_H
3
4typedef struct {
10
11void fps_init(FpsCounter* fps, float decay, double log_interval);
12void fps_update(FpsCounter* fps, double delta_time, double current_time);
13
14#endif
void fps_update(FpsCounter *fps, double delta_time, double current_time)
Definition fps.c:16
void fps_init(FpsCounter *fps, float decay, double log_interval)
Definition fps.c:8
Definition fps.h:4
double average_frame_time
Definition fps.h:5
double log_interval
Definition fps.h:8
float decay_factor
Definition fps.h:6
double last_log_time
Definition fps.h:7