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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
API Reference & Graphs

Welcome to the technical API reference for Suckless OGL.

This section is auto-generated from the C source code and provides:

  • Files: List of all source and header files.
  • Globals: Functions, variables, enumerations, and macros.
  • Data Structures: Structs and Unions.
  • Dependency Graphs: Visual representation of include graphs and call graphs.

Navigation

Use the sidebar (or the menu icon on mobile) to navigate through:

Key Modules

  • App: The core application structure and main loop.
  • Renderer: PBR rendering pipeline and shader management.
  • Scene: Scene graph and object management.