Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Topics
Here is a list of all topics with brief descriptions:
 Renderer ConfigurationCore rendering settings (MSAA, Buffers, Feature Flags)
 Geometry GenerationIcosphere generation limits
 Camera ConfigurationDefault starting position and movement constraints
 Environment & LightingPBR Environment Map settings
 PBR DefaultsFallback material parameters when no texture is present
 Post-Processing LimitsConstraints for Tone Mapping and Auto-Exposure
 Luminance HistogramConfiguration for the auto-exposure histogram
 User Interface BaseEssential UI constants for other modules