Default starting position and movement constraints.
More...
Default starting position and movement constraints.
◆ DEFAULT_CAMERA_DISTANCE
| const float DEFAULT_CAMERA_DISTANCE |
|
static |
Initial value:Initial orbit radius.
◆ DEFAULT_CAMERA_PITCH
| const float DEFAULT_CAMERA_PITCH |
|
static |
Initial value:Initial vertical angle (Horizon).
◆ DEFAULT_CAMERA_YAW
| const float DEFAULT_CAMERA_YAW |
|
static |
Initial value:Initial horizontal angle (looking -Z).
◆ DEFAULT_ENV_LOD
| const float DEFAULT_ENV_LOD |
|
static |
Initial value:Initial Skybox Blur level (0=Sharp).
◆ FAR_PLANE
| const float FAR_PLANE = 1000.0F |
|
static |
Z-Far: Objects further are clipped (Skybox is at 1.0 via trick).
◆ FOV_ANGLE
Initial value:Field of View in degrees (Vertical).
◆ MAX_CAMERA_DISTANCE
| const float MAX_CAMERA_DISTANCE = 50.0F |
|
static |
◆ MIN_CAMERA_DISTANCE
| const float MIN_CAMERA_DISTANCE |
|
static |
Initial value:Collision sphere radius (Closest zoom).
◆ NEAR_PLANE
Initial value:Z-Near: Objects closer are clipped.
◆ ZOOM_STEP
| const float ZOOM_STEP = 0.2F |
|
static |
Zoom speed per scroll tick.