$darkmode
Persistent state and resource handles for the environment renderer. More...
#include <skybox.h>
Data Fields | |
| GLuint | vao |
| GLuint | vbo |
| GLint | u_inv_view_proj |
| GLint | u_blur_lod |
| GLint | u_env_map |
Persistent state and resource handles for the environment renderer.
| GLint Skybox::u_blur_lod |
Uniform location for environment blur (lod).
| GLint Skybox::u_env_map |
Uniform location for the HDR cubemap sampler.
| GLint Skybox::u_inv_view_proj |
Uniform location for the inverse View-Proj matrix.
| GLuint Skybox::vao |
Shared full-screen quad VAO.
| GLuint Skybox::vbo |
Quad vertex buffer.