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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
Skybox Struct Reference

Persistent state and resource handles for the environment renderer. More...

#include <skybox.h>

Data Fields

GLuint vao
 
GLuint vbo
 
GLint u_inv_view_proj
 
GLint u_blur_lod
 
GLint u_env_map
 

Detailed Description

Persistent state and resource handles for the environment renderer.

Field Documentation

◆ u_blur_lod

GLint Skybox::u_blur_lod

Uniform location for environment blur (lod).

◆ u_env_map

GLint Skybox::u_env_map

Uniform location for the HDR cubemap sampler.

◆ u_inv_view_proj

GLint Skybox::u_inv_view_proj

Uniform location for the inverse View-Proj matrix.

◆ vao

GLuint Skybox::vao

Shared full-screen quad VAO.

◆ vbo

GLuint Skybox::vbo

Quad vertex buffer.


The documentation for this struct was generated from the following file: