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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Data Structures
Data Structure Index
Data Fields
Data Structure Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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P
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S
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T
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U
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V
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W
A
ActionNotification
ActionNotifier
AdaptiveSampleItem
AdaptiveSampler
App
AppBinding
AppBindingRegistry
AppUIOverlay
AsyncLoader
AsyncRequest
B
BandingParams
BillboardGroup
BillboardUBO
BillboardUniforms
C
CachedSphere
Camera
ChromAbberationParams
Chunk
ColorGradingParams
D
DebugMessageEntry
DebugUniforms
E
EdgeEntry
EdgeHash
EffectBenchmark
EffectBenchResult
EffectEntry
EffectMetadata
Entry
EnvManager
ExposureParams
F
FogParams
FpsCounter
FXAAParams
G
GLStateBackup
GlyphInfo
GPUInfo
GPUProfiler
GPUProfilerUI
GPUQueryBuffer
GPUStage
GPUStageInfo
GPUStageRAII
GPUTimer
GrainParams
H
HdrScanContext
HybridTimer
HybridTimerRAII
I
IBLCoordinator
IcosphereGeometry
IncludeContext
InstanceData
InstancedGroup
InstancedUniforms
K
KeyboardLayoutConfig
KeyPos
L
LightProbe
LightProbeGrid
LoadedBuffer
M
MaterialLib
MetricStack
P
PBRIrrUniforms
PBRLumUniforms
PBRMaterial
PBRSpecUniforms
Pcg32
PerfModeContext
PerfTimer
PostProcess
PostProcessInputContext
PostProcessPreset
PostProcessUBO
S
Scene
SH9
Shader
ShaderCacheEntry
Skybox
SphereInstance
SphereInstance_POD
SphereInstanceSSBO
SphereSortEntry
SphereSorter
SSBOGroup
T
TonemapParams
TracyManager
U
UIContext
UILayout
UintArray
UIQuad
UIVertex
UniformEntry
V
Vec3Array
VignetteParams
W
WhiteBalanceParams
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