#include <light_probes.h>
◆ aabb_max
| vec3 LightProbeGrid::aabb_max |
◆ aabb_min
| vec3 LightProbeGrid::aabb_min |
◆ aabb_shader
| Shader* LightProbeGrid::aabb_shader |
◆ aabb_vao
| unsigned int LightProbeGrid::aabb_vao |
◆ aabb_vbo
| unsigned int LightProbeGrid::aabb_vbo |
◆ cell_size
| vec3 LightProbeGrid::cell_size |
◆ cond
| pthread_cond_t LightProbeGrid::cond |
◆ debug_shader
| Shader* LightProbeGrid::debug_shader |
◆ dummy_vao
| unsigned int LightProbeGrid::dummy_vao |
◆ grid_dim
| ivec3 LightProbeGrid::grid_dim |
◆ mutex
| pthread_mutex_t LightProbeGrid::mutex |
◆ probes
◆ results_ready
| volatile int LightProbeGrid::results_ready |
◆ running
| volatile int LightProbeGrid::running |
◆ scene_copy
◆ scene_count
| int LightProbeGrid::scene_count |
◆ sh_textures
◆ ssbo
| unsigned int LightProbeGrid::ssbo |
◆ total_probes
| int LightProbeGrid::total_probes |
◆ update_pending
| volatile int LightProbeGrid::update_pending |
◆ worker_thread
| pthread_t LightProbeGrid::worker_thread |
The documentation for this struct was generated from the following file: