$darkmode
Cached uniform locations for debug line rendering. More...
#include <scene.h>
Data Fields | |
| GLint | projection |
| GLint | view |
| GLint | u_stippled |
| GLint | u_billboard_mode |
| GLint | u_use_instance_col |
| GLint | u_color |
Cached uniform locations for debug line rendering.
| GLint DebugUniforms::projection |
Location of 'projection'
| GLint DebugUniforms::u_billboard_mode |
Location of 'u_billboardMode'
| GLint DebugUniforms::u_color |
Location of 'u_color'
| GLint DebugUniforms::u_stippled |
Location of 'u_stippled'
| GLint DebugUniforms::u_use_instance_col |
Location of 'u_useInstanceColor'
| GLint DebugUniforms::view |
Location of 'view'