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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
DebugUniforms Struct Reference

Cached uniform locations for debug line rendering. More...

#include <scene.h>

Data Fields

GLint projection
 
GLint view
 
GLint u_stippled
 
GLint u_billboard_mode
 
GLint u_use_instance_col
 
GLint u_color
 

Detailed Description

Cached uniform locations for debug line rendering.

Field Documentation

◆ projection

GLint DebugUniforms::projection

Location of 'projection'

◆ u_billboard_mode

GLint DebugUniforms::u_billboard_mode

Location of 'u_billboardMode'

◆ u_color

GLint DebugUniforms::u_color

Location of 'u_color'

◆ u_stippled

GLint DebugUniforms::u_stippled

Location of 'u_stippled'

◆ u_use_instance_col

GLint DebugUniforms::u_use_instance_col

Location of 'u_useInstanceColor'

◆ view

GLint DebugUniforms::view

Location of 'view'


The documentation for this struct was generated from the following file: