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Cached uniform locations for specular prefiltering shader. More...
#include <pbr.h>
Data Fields | |
| GLint | u_env_map |
| GLint | u_roughness |
| GLint | u_mip |
| GLint | u_threshold |
| GLint | u_offset_y |
| GLint | u_max_y |
Cached uniform locations for specular prefiltering shader.
| GLint PBRSpecUniforms::u_env_map |
| GLint PBRSpecUniforms::u_max_y |
| GLint PBRSpecUniforms::u_mip |
| GLint PBRSpecUniforms::u_offset_y |
| GLint PBRSpecUniforms::u_roughness |
| GLint PBRSpecUniforms::u_threshold |