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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
PBRSpecUniforms Struct Reference

Cached uniform locations for specular prefiltering shader. More...

#include <pbr.h>

Data Fields

GLint u_env_map
 
GLint u_roughness
 
GLint u_mip
 
GLint u_threshold
 
GLint u_offset_y
 
GLint u_max_y
 

Detailed Description

Cached uniform locations for specular prefiltering shader.

Field Documentation

◆ u_env_map

GLint PBRSpecUniforms::u_env_map

◆ u_max_y

GLint PBRSpecUniforms::u_max_y

◆ u_mip

GLint PBRSpecUniforms::u_mip

◆ u_offset_y

GLint PBRSpecUniforms::u_offset_y

◆ u_roughness

GLint PBRSpecUniforms::u_roughness

◆ u_threshold

GLint PBRSpecUniforms::u_threshold

The documentation for this struct was generated from the following file: