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Manages mesh-based instanced spheres on the GPU. More...
#include <instanced_rendering.h>
Data Fields | |
| GLuint | vao |
| GLuint | instance_vbo |
| int | instance_count |
Manages mesh-based instanced spheres on the GPU.
| int InstancedGroup::instance_count |
Number of spheres in this group.
| GLuint InstancedGroup::instance_vbo |
GPU buffer storing instances on GPU.
| GLuint InstancedGroup::vao |
Dedicated VAO linking mesh attributes and instance data.