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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
InstancedGroup Struct Reference

Manages mesh-based instanced spheres on the GPU. More...

#include <instanced_rendering.h>

Data Fields

GLuint vao
 
GLuint instance_vbo
 
int instance_count
 

Detailed Description

Manages mesh-based instanced spheres on the GPU.

Field Documentation

◆ instance_count

int InstancedGroup::instance_count

Number of spheres in this group.

◆ instance_vbo

GLuint InstancedGroup::instance_vbo

GPU buffer storing instances on GPU.

◆ vao

GLuint InstancedGroup::vao

Dedicated VAO linking mesh attributes and instance data.


The documentation for this struct was generated from the following file: