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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Camera, gamepad, key-bindings, and input smoothing grouped together. More...
#include <app_input_state.h>
Data Fields | |
| Camera | camera |
| GamepadState | gamepad |
| AppBindingRegistry | binding_registry |
| AdaptiveSampler | fps_sampler |
| bool | camera_enabled |
Camera, gamepad, key-bindings, and input smoothing grouped together.
| AppBindingRegistry AppInput::binding_registry |
Key-binding overlay registry.
| Camera AppInput::camera |
View/Proj state.
| bool AppInput::camera_enabled |
Pause camera movement.
| AdaptiveSampler AppInput::fps_sampler |
Jitter compensation for input.
| GamepadState AppInput::gamepad |
Controller/gamepad input state.