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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
SSBOGroup Struct Reference

GPU resources for an SSBO-based render group. More...

#include <ssbo_rendering.h>

Data Fields

GLuint ssbo
 
GLuint vao
 
int instance_count
 

Detailed Description

GPU resources for an SSBO-based render group.

Field Documentation

◆ instance_count

int SSBOGroup::instance_count

Number of spheres in this group.

◆ ssbo

GLuint SSBOGroup::ssbo

The Shader Storage Buffer handle.

◆ vao

GLuint SSBOGroup::vao

Vertex Array Object for drawing.


The documentation for this struct was generated from the following file: