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A lean, high-performance C11 PBR Renderer
ColorGradingParams Struct Reference

Unreal-style color grading parameters. More...

#include <postprocess.h>

Data Fields

float saturation
 
float contrast
 
float gamma
 
float gain
 
float offset
 
float lift
 

Detailed Description

Unreal-style color grading parameters.

Field Documentation

◆ contrast

float ColorGradingParams::contrast

0.0 to 2.0.

◆ gain

float ColorGradingParams::gain

0.0 to 2.0.

◆ gamma

float ColorGradingParams::gamma

0.0 to 2.0.

◆ lift

float ColorGradingParams::lift

0.0 to 1.0.

◆ offset

float ColorGradingParams::offset

-1.0 to 1.0.

◆ saturation

float ColorGradingParams::saturation

0.0 (Grayscale) to 2.0.


The documentation for this struct was generated from the following file: