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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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GPU handles for the post-processing pipeline (FBOs, textures, UBO). More...
#include <pp_gpu_resources.h>
Data Fields | |
| GLuint | scene_fbo |
| GLuint | scene_color_tex |
| GLuint | velocity_tex |
| GLuint | scene_depth_tex |
| GLuint | scene_stencil_view |
| GLuint | screen_quad_vao |
| GLuint | screen_quad_vbo |
| GLuint | settings_ubo |
| GLuint | dummy_black_tex |
| GLuint | dummy_uint_tex |
GPU handles for the post-processing pipeline (FBOs, textures, UBO).
| GLuint PPGPUResources::dummy_black_tex |
Fallback texture.
| GLuint PPGPUResources::dummy_uint_tex |
Fallback unsigned-int texture.
| GLuint PPGPUResources::scene_color_tex |
RGBA16F HDR texture.
| GLuint PPGPUResources::scene_depth_tex |
D32F Depth texture.
| GLuint PPGPUResources::scene_fbo |
Main HDR framebuffer.
| GLuint PPGPUResources::scene_stencil_view |
Stencil view of depth texture.
| GLuint PPGPUResources::screen_quad_vao |
Shared quad for passes.
| GLuint PPGPUResources::screen_quad_vbo |
Quad vertices.
| GLuint PPGPUResources::settings_ubo |
GPU buffer for parameters.
| GLuint PPGPUResources::velocity_tex |
RG16F Motion vector texture.