Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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pp_gpu_resources.h
Go to the documentation of this file.
1#ifndef PP_GPU_RESOURCES_H
2#define PP_GPU_RESOURCES_H
3
9#include "gl_common.h"
10
27
28#endif /* PP_GPU_RESOURCES_H */
Common OpenGL definitions, RAII helpers, and utilities.
GPU handles for the post-processing pipeline (FBOs, textures, UBO).
Definition pp_gpu_resources.h:15
GLuint screen_quad_vao
Definition pp_gpu_resources.h:21
GLuint settings_ubo
Definition pp_gpu_resources.h:23
GLuint velocity_tex
Definition pp_gpu_resources.h:18
GLuint scene_fbo
Definition pp_gpu_resources.h:16
GLuint scene_color_tex
Definition pp_gpu_resources.h:17
GLuint dummy_black_tex
Definition pp_gpu_resources.h:24
GLuint scene_stencil_view
Definition pp_gpu_resources.h:20
GLuint screen_quad_vbo
Definition pp_gpu_resources.h:22
GLuint scene_depth_tex
Definition pp_gpu_resources.h:19
GLuint dummy_uint_tex
Definition pp_gpu_resources.h:25