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Cached uniform locations for PBR instanced rendering. More...
#include <scene.h>
Data Fields | |
| GLint | irradiance_map |
| GLint | prefilter_map |
| GLint | brdf_lut |
| GLint | debug_mode |
| GLint | cam_pos |
| GLint | projection |
| GLint | view |
| GLint | previous_view_proj |
| GLint | probe_grid_min |
| GLint | probe_grid_max |
| GLint | probe_grid_dim |
| GLint | gi_mode |
| GLint | u_specular_aa_enabled |
| GLint | u_aa_mode |
| GLint | sh_textures [SH_TEXTURE_COUNT] |
Cached uniform locations for PBR instanced rendering.
| GLint InstancedUniforms::brdf_lut |
Location of 'brdfLUT'
| GLint InstancedUniforms::cam_pos |
Location of 'camPos'
| GLint InstancedUniforms::debug_mode |
Location of 'debugMode'
| GLint InstancedUniforms::gi_mode |
Location of 'u_GIMode'
| GLint InstancedUniforms::irradiance_map |
Location of 'irradianceMap'
| GLint InstancedUniforms::prefilter_map |
Location of 'prefilterMap'
| GLint InstancedUniforms::previous_view_proj |
Location of 'previousViewProj'
| GLint InstancedUniforms::probe_grid_dim |
Location of 'u_ProbeGridDim'
| GLint InstancedUniforms::probe_grid_max |
Location of 'u_ProbeGridMax'
| GLint InstancedUniforms::probe_grid_min |
Location of 'u_ProbeGridMin'
| GLint InstancedUniforms::projection |
Location of 'projection'
| GLint InstancedUniforms::sh_textures[SH_TEXTURE_COUNT] |
Locations of 'u_SHTexture0-6'
| GLint InstancedUniforms::u_aa_mode |
Location of 'u_aaMode'
| GLint InstancedUniforms::u_specular_aa_enabled |
Location of 'u_specularAAEnabled'
| GLint InstancedUniforms::view |
Location of 'view'