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Shared Uniform Buffer structure for shaders. More...
#include <postprocess.h>
Shared Uniform Buffer structure for shaders.
layout(std140) in GLSL. | float PostProcessUBO::_pad1 |
| float PostProcessUBO::_pad10 |
| float PostProcessUBO::_pad11 |
| float PostProcessUBO::_pad12 |
| float PostProcessUBO::_pad13 |
| float PostProcessUBO::_pad14[3] |
| float PostProcessUBO::_pad2 |
| float PostProcessUBO::_pad3[3] |
| float PostProcessUBO::_pad4[3] |
| float PostProcessUBO::_pad5[2] |
| float PostProcessUBO::_pad6[2] |
| float PostProcessUBO::_pad7[3] |
| float PostProcessUBO::_pad9 |
| uint32_t PostProcessUBO::active_effects |
| float PostProcessUBO::banding_channel_levels[3] |
| float PostProcessUBO::banding_dither_strength |
| float PostProcessUBO::banding_levels |
| int32_t PostProcessUBO::banding_mode |
| float PostProcessUBO::banding_perceptual_gamma |
| float PostProcessUBO::bloom_intensity |
| float PostProcessUBO::bloom_radius |
| float PostProcessUBO::bloom_soft_threshold |
| float PostProcessUBO::bloom_threshold |
| float PostProcessUBO::chrom_abbr_strength |
| float PostProcessUBO::dof_anamorphic_ratio |
| float PostProcessUBO::dof_bokeh_scale |
| float PostProcessUBO::dof_focal_distance |
| float PostProcessUBO::dof_focal_range |
| float PostProcessUBO::exposure_manual |
| vec3 PostProcessUBO::fog_color |
| float PostProcessUBO::fog_density |
| float PostProcessUBO::fog_height_falloff |
| float PostProcessUBO::fog_start |
| float PostProcessUBO::fxaa_quality_edge_threshold |
| float PostProcessUBO::fxaa_quality_edge_threshold_min |
| float PostProcessUBO::fxaa_quality_subpix |
| float PostProcessUBO::grading_contrast |
| float PostProcessUBO::grading_gain |
| float PostProcessUBO::grading_gamma |
| float PostProcessUBO::grading_lift |
| float PostProcessUBO::grading_offset |
| float PostProcessUBO::grading_saturation |
| float PostProcessUBO::grain_highlights_min |
| float PostProcessUBO::grain_intensity |
| float PostProcessUBO::grain_intensity_highlights |
| float PostProcessUBO::grain_intensity_midtones |
| float PostProcessUBO::grain_intensity_shadows |
| float PostProcessUBO::grain_shadows_max |
| float PostProcessUBO::grain_texel_size |
| float PostProcessUBO::lut3d_intensity |
| float PostProcessUBO::mb_intensity |
| float PostProcessUBO::mb_max_velocity |
| int32_t PostProcessUBO::mb_samples |
| float PostProcessUBO::screen_texel_size[2] |
1.0 / vec2(width, height)
| float PostProcessUBO::time |
| float PostProcessUBO::tonemap_black_clip |
| float PostProcessUBO::tonemap_shoulder |
| float PostProcessUBO::tonemap_slope |
| float PostProcessUBO::tonemap_toe |
| float PostProcessUBO::tonemap_white_clip |
| float PostProcessUBO::vignette_intensity |
| float PostProcessUBO::vignette_roundness |
| float PostProcessUBO::vignette_smoothness |
| float PostProcessUBO::wb_temperature |
| float PostProcessUBO::wb_tint |