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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Cache entry for optimized shaders. More...
#include <pp_shader_state.h>
Data Fields | |
| unsigned int | flags |
| Shader * | shader |
Cache entry for optimized shaders.
| unsigned int ShaderCacheEntry::flags |
| Shader* ShaderCacheEntry::shader |