$darkmode
Struct to hold GPU hardware and driver information. More...
#include <render_utils.h>
Data Fields | |
| const char * | vendor |
| const char * | renderer |
| const char * | version |
Struct to hold GPU hardware and driver information.
| const char* GPUInfo::renderer |
GPU renderer name (e.g., "Mesa Intel(R) UHD Graphics")
| const char* GPUInfo::vendor |
Driver vendor (e.g., "Intel Open Source Group")
| const char* GPUInfo::version |
OpenGL version string