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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
UIVertex Struct Reference

Vertex data for the batch renderer. More...

#include <ui.h>

Data Fields

float x
 
float y
 
float u
 
float v
 
float r
 
float g
 
float b
 
float a
 
float mode
 
float rect_size_x
 
float rect_size_y
 
float radius
 

Detailed Description

Vertex data for the batch renderer.

Field Documentation

◆ a

float UIVertex::a

◆ b

float UIVertex::b

◆ g

float UIVertex::g

◆ mode

float UIVertex::mode

◆ r

float UIVertex::r

◆ radius

float UIVertex::radius

◆ rect_size_x

float UIVertex::rect_size_x

◆ rect_size_y

float UIVertex::rect_size_y

◆ u

float UIVertex::u

◆ v

float UIVertex::v

◆ x

float UIVertex::x

◆ y

float UIVertex::y

The documentation for this struct was generated from the following file: