$darkmode
Struct to backup common OpenGL state bits to restore after 2D/UI passes. More...
#include <render_utils.h>
Data Fields | |
| GLboolean | depth_enabled |
| GLboolean | blend_enabled |
| GLint | polygon_mode [2] |
Struct to backup common OpenGL state bits to restore after 2D/UI passes.
| GLboolean GLStateBackup::blend_enabled |
| GLboolean GLStateBackup::depth_enabled |
| GLint GLStateBackup::polygon_mode[2] |