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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
PBRIrrUniforms Struct Reference

Cached uniform locations for radiance convolution shader. More...

#include <pbr.h>

Data Fields

GLint u_threshold
 
GLint u_offset_y
 
GLint u_max_y
 

Detailed Description

Cached uniform locations for radiance convolution shader.

Field Documentation

◆ u_max_y

GLint PBRIrrUniforms::u_max_y

◆ u_offset_y

GLint PBRIrrUniforms::u_offset_y

◆ u_threshold

GLint PBRIrrUniforms::u_threshold

The documentation for this struct was generated from the following file: