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Cached uniform locations for radiance convolution shader. More...
#include <pbr.h>
Data Fields | |
| GLint | u_threshold |
| GLint | u_offset_y |
| GLint | u_max_y |
Cached uniform locations for radiance convolution shader.
| GLint PBRIrrUniforms::u_max_y |
| GLint PBRIrrUniforms::u_offset_y |
| GLint PBRIrrUniforms::u_threshold |