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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
BillboardUniforms Struct Reference

Cached uniform locations for billboard rendering. More...

#include <scene.h>

Data Fields

GLint sh_textures [SH_TEXTURE_COUNT]
 

Detailed Description

Cached uniform locations for billboard rendering.

Note
Per-frame uniforms are now in BillboardUBO (binding = 1). Only SH sampler locations remain here (set once at init).

Field Documentation

◆ sh_textures

GLint BillboardUniforms::sh_textures[SH_TEXTURE_COUNT]

Locations of 'u_SHTexture0-6'


The documentation for this struct was generated from the following file: