$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
PBRLumUniforms Struct Reference

Cached uniform locations for luminance reduction shader. More...

#include <pbr.h>

Data Fields

GLint u_numGroups
 
GLint u_numPixels
 

Detailed Description

Cached uniform locations for luminance reduction shader.

Field Documentation

◆ u_numGroups

GLint PBRLumUniforms::u_numGroups

◆ u_numPixels

GLint PBRLumUniforms::u_numPixels

The documentation for this struct was generated from the following file: