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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
GrainParams Struct Reference

Fine-grained controls for film noise. More...

#include <postprocess.h>

Data Fields

float intensity
 
float intensity_shadows
 
float intensity_midtones
 
float intensity_highlights
 
float shadows_max
 
float highlights_min
 
float texel_size
 

Detailed Description

Fine-grained controls for film noise.

Field Documentation

◆ highlights_min

float GrainParams::highlights_min

Min luma for highlight grain.

◆ intensity

float GrainParams::intensity

Global grain strength.

◆ intensity_highlights

float GrainParams::intensity_highlights

Highlight-area scaling.

◆ intensity_midtones

float GrainParams::intensity_midtones

Mid-tone-area scaling.

◆ intensity_shadows

float GrainParams::intensity_shadows

Shadow-area scaling.

◆ shadows_max

float GrainParams::shadows_max

Max luma for shadow grain.

◆ texel_size

float GrainParams::texel_size

Particle scale.


The documentation for this struct was generated from the following file: